Satisfactory Update 1.2 is out on the stable branch today. If you held your server on the default branch to keep things stable for your group, the update is now available. It spent about two and a half months in Experimental after dropping on March 17, and it’s ready for everyone.
Here’s what server owners need to know before updating.
Back up your server save before updating
Before you update your server, download a copy of your save file. At WinterNode, saves are stored in .config/Epic/FactoryGame/Saved/SaveGames/server within the server’s install directory. Some other hosts store them at FactoryGame/Saved/SaveGames/server/. If something goes wrong on first launch, you’ll want that backup.
Modded servers: hold off
If your server is running mods, wait until mod authors push compatibility updates before updating. Major updates reliably break mods, and loading a modded save on an incompatible version can corrupt it. Check the Satisfactory Mod Repository for update status before proceeding.
Weather is back
This is the headliner. Weather was removed back in Update 8, and players have been asking for it ever since. 1.2 brings it back with more control than the original system had.
There are six named weather presets: Default, Dry, The Great MASSAGE-2(AB)b, Clear, Extreme, and the inexplicably named “Raining Kittens and Puppies.” Players on your server can fine-tune things further in their own settings: toggle visor raindrops, toggle rain post processing, enable or disable thunder, and adjust fog density with a slider. The weather settings are client-side, so each player can dial back atmospheric effects if they’re affecting performance without it impacting anyone else’s experience.
The world looks noticeably different now. Wind, fog, and dynamic wetness on surfaces all add up to a more alive-feeling map, especially in biomes that previously felt static.
Vehicles got a real overhaul
Vehicle automation in Satisfactory has always been functional but fragile. Paths would desync, vehicles would get stuck, and automation felt more like a temporary workaround than a reliable logistics option. 1.2 rebuilds the entire vehicle pathfinding system from scratch, with more settings available for path customization. Suspension has also been improved, which helps on rougher terrain.
The bigger addition for server play is fluid trucks and fluid stations. Liquids have historically been pipeline-or-nothing, which gets limiting when your group is trying to move fuel or water across large distances without running kilometers of pipe. Fluid trucks let you automate liquid transport using the road network, opening up factory layouts that weren’t viable before. On a shared server where multiple players are building in different areas, this makes distributed liquid logistics a lot more practical.
WinterNode’s Satisfactory server hosting keeps your world running around the clock, so your automated vehicle paths and fluid trucks keep moving even when you’re offline.
Game Modes give you more control over your world
A new Game Modes menu appears when starting a new game, and it’s essentially the difficulty configuration Satisfactory never had. This is set at world creation, so it’s something to plan around when you’re spinning up a new server world for your group.
You can adjust three cost multipliers: Space Elevator Deliverable Cost (0.25 to 100), Recipe Parts Cost (0.25 to 2), and Power Consumption (0.25 to 5). On the world generation side, you can randomize resource node types (Default, Random, Basic Resource Rich, Advanced Resource Rich, Fossil Fuel Rich) and node purity (everything from All Pure to All Impure, plus Random). World seed is now visible and shareable, making it easy to coordinate with your group on a specific starting configuration.
The Creative Mode menu (formerly Advanced Game Settings) is still there for sandbox play.
Buildables, QoL, and everything else
A handful of new buildables landed alongside the bigger features:
- SPWN: Unlocked through the Alien Technology MAM research tree. Costs 1 Mercer Sphere, 11 SAM Fluctuators, and 20 Steel Pipes.
- Upgraded Power Connectors: Also in the Alien Technology MAM tree. Requires 15 Computers, 50 High Speed Connectors, and 500 Quickwire.
- Pipeline T-Junction: Unlocked at Tier 3 with the Coal Power Milestone.
- Cross Beam: Available in the AWESOME Shop via the Beam Expansion Pack.
On the quality-of-life side: signs can now be zooped, which Coffee Stain acknowledged they resisted for years before caving. Signs placed on the ground get an auto-attached pole. Left-handed train signals now correctly sample a left-handed signal instead of defaulting to right-handed. Real Pause (available since 1.0 as an optional setting) is now on by default.
Photo Mode picked up a new color filter called “I know what you are,” a Blueprint effect filter, hover pack pose variants for all existing poses, and a dedicated Selfie Mode. Controller support got Dynamic Gamepad Swap (switch between controller and mouse/keyboard without going into settings) and fully rebindable controller keybindings.
The Options menu also received a full terminology and consistency pass, and all console fixes from the console version are now included on PC.
WinterNode’s game servers run at $1.99/GB of RAM with no extra charges for CPU or storage. Everything’s backed by our 48-hour refund policy, so there’s no risk in trying things out.
Got questions? Our support team responds to tickets with actual humans, and we’re active on Discord if you prefer chatting there.
Frequently Asked Questions
Update 1.2 adds a full weather system with fog and rain intensity settings, fluid trucks and fluid stations for liquid transport, a rebuilt vehicle pathfinding system, a new Game Modes menu with cost and power multipliers, real pause functionality, and several new buildables including the Pipeline T-Junction and SPWN.
Yes. Satisfactory 1.2 moved to the stable (default) branch on June 2, 2026, after entering Experimental on March 17, 2026.
Likely yes, at least temporarily. Major updates typically require mod authors to update their mods for compatibility. Check the Satisfactory Mod Repository at ficsit.app for updated versions before loading your modded server save.






Satisfactory