- Before You Start: The BepInEx Requirement
- The Crossplay/Mods Tradeoff
- What About Valheim Plus?
- Recommended Mods by Server Type
- Chill Co-op (QoL Focus)
- Building-Focused
- Hardcore/Combat
- Server-Side vs. Client-Side: How to Tell
- Which Mods Are Heavy? A Performance Guide
- Installing Mods on Your Server
- Getting Started
Valheim’s modding scene runs through BepInEx, a mod loader that hooks into the Unity engine. There’s no official mod API, and Iron Gate allows mods without officially supporting them, so compatibility after a game update is up to each mod’s author.
This guide is focused on server-side mods: the ones that affect multiplayer, not client-only texture packs or UI tweaks that only the installing player sees. If you’re running a server for friends or a community, these are the mods worth knowing about.
Valheim 1.0 mod status (checked October 20, 2026)
Both frameworks run on 1.0. BepInEx is on BepInExPack_Valheim 5.4.2351, and the Grantapher fork of Valheim Plus is on 0.10.3.0, built for Valheim 1.0.20. Neither updates on a server restart: stop the server and use Reinstall Server to pull the current build (see Updating Your Server). Individual mods are a separate question. Some 1.0 content changes leave older mod configs out of date, so check each mod’s page for a 1.0 release and keep a backup of your working setup before you update.
Before You Start: The BepInEx Requirement
Every Valheim mod runs through BepInEx. It’s the mod loader, and without it nothing else works. Think of it as Forge for Minecraft, but for Unity games.
If BepInEx isn’t on your server yet, open a ticket and we’ll install it. The install resets your Server Options to their defaults, so note your settings first. Our mods help guide has the full checklist.
Once BepInEx is running, adding mods is straightforward: download the .dll file from Thunderstore, Nexus, or Hexium, upload it to /BepInEx/plugins/, and restart the server.
Some well-known authors, including Azumatt and Smoothbrain, moved to Hexium around the 1.0 launch, and their Thunderstore pages are now marked deprecated. Get current builds of their mods from Hexium.
The Crossplay/Mods Tradeoff
This is the single most important thing to understand before modding a Valheim server:
Crossplay and BepInEx mods are mutually exclusive.
Turning crossplay on doesn’t remove BepInEx from the server, but mods can’t be used on a crossplay server. Crossplay is on by default on WinterNode Valheim servers, so turn off [REQUIRED] Enable Crossplay in Server Options before you add mods.
- All Steam group? Disable crossplay, use mods freely.
- Xbox, PlayStation 5, Switch 2, or Game Pass players? Keep crossplay on, no mods.
- Mixed group that wants mods? The console and Game Pass players will need to sit this one out, or everyone plays vanilla.
Console players can’t install mods on their own game, so don’t expect this to change.
What About Valheim Plus?
Valheim Plus was the go-to all-in-one mod for years. It bundles dozens of tweaks (inventory management, build camera, shared map, stamina adjustments) into a single configurable package.
The original project’s last release was in December 2022, and it does not run on 1.0. A maintained fork by Grantapher carries it on. It added Valheim 1.0 support on September 10, 2026, and its current release, 0.10.3.0 (October 16, 2026), is built for Valheim 1.0.20. That fork is the build WinterNode installs when you ask for Valheim Plus. Each release supports one exact Valheim version, so after a Valheim patch it can misbehave until a matching release is out.
If you only want a handful of Valheim Plus features, standalone BepInEx plugins cover most of them and let you pick exactly what you run. Either route works on 1.0.
Running Valheim Plus on 1.0
Use the Grantapher fork, not the original Valheim Plus. Every player needs the same Valheim Plus version installed on their own game, or they are turned away with an incompatible version error. See our mods help guide for install steps.
Recommended Mods by Server Type
Chill Co-op (QoL Focus)
For groups that want vanilla Valheim with the rough edges smoothed out. These mods improve quality of life without changing the core experience.
| Mod | What it does | Server/Client |
|---|---|---|
| AzuCraftyBoxes (Hexium) | Craft using materials from nearby chests | Both (server syncs config) |
| EquipmentAndQuickSlots | Extra equipment and hotbar slots | Client (server optional, syncs settings) |
| PlantEverything | Plant any gatherable resource | Both |
| ServerCharacters (Hexium) | Store characters on the server (prevents cheating) | Both |
RAM impact: Minimal. These mods add almost no server overhead. 8GB is fine.
Building-Focused
For groups that spend more time building than fighting. These mods make construction less tedious and more creative.
| Mod | What it does | Server/Client |
|---|---|---|
| Gizmo | Precision rotation and snapping for building | Client only |
| PlanBuild | Blueprints: design, save, and share builds | Both |
PlanBuild also reads .vbuild files from the older BuildShare mod, so blueprints made with it still work.
RAM impact: Low. Large blueprints place a lot of pieces at once, but the mods themselves add little overhead. 8GB handles these well.
Hardcore/Combat
For groups that want Valheim to fight back harder. These mods add challenge, variety, and loot progression.
| Mod | What it does | Server/Client |
|---|---|---|
| CreatureLevelAndLootControl (Hexium) | Star-level enemies with better drops | Both |
| EpicLoot | Magic items, enchanting, loot system | Both |
| Spawn That | Customize creature spawns by biome, time, and conditions | Both (server syncs config) |
| MonsterLabZ (MonsterLabZFix upload) | New enemy types and bosses | Both |
| Warfare | New weapons and combat mechanics | Both |
RAM impact: Medium to high. Mods that add creatures and items increase entity count significantly. Start at 10GB, go to 12GB if stacking multiple.
Performance Warning
CreatureLevelAndLootControl + EpicLoot + MonsterLabZ together create a lot of new entities. If your world is already mature with lots of explored chunks, this combination can push RAM usage hard. Monitor performance after adding them.
Server-Side vs. Client-Side: How to Tell
Valheim mods fall into three categories:
- Server-side only: Install on the server, works for everyone. Players don’t need to do anything.
- Client-side only: Players install locally. Doesn’t affect the server at all (UI mods, graphics tweaks).
- Both required: Must be on the server AND installed by each connecting player.
Most gameplay mods fall into the “both” category. Check each mod’s page: the description or README usually says where it needs to be installed, and Thunderstore tags many mods as Server-side or Client-side. If a mod says “server-side” but players aren’t seeing its effects, they probably need it installed locally too.
For players, the easiest setup is a mod manager: r2modman or the Thunderstore Mod Manager (installed through Overwolf). Build a profile matching your server’s mod list, export it as a code, and have players import that code. If your list includes Hexium mods, use Gale, which can install Thunderstore and Hexium mods in one profile.
Which Mods Are Heavy? A Performance Guide
Not all mods are equal when it comes to server performance. Here’s what to watch for:
Lightweight (install freely):
- UI changes and keybinds
- Crafting convenience (AzuCraftyBoxes, etc.)
- Map and navigation mods
- Chat and communication mods
Medium (mind your RAM):
- Building mods with new pieces (each piece type is tracked)
- Mods that add items to the loot table
- Terrain modification mods
Heavy (budget extra resources):
- Creature mods (more enemies = more entities)
- Worldgen mods (fundamentally change how chunks generate)
- Automation mods (conveyor systems, auto-smelters)
- Total conversion modpacks
If you’re stacking mods from the “heavy” category, budget 10-12GB minimum. Our RAM guide has detailed breakdowns.
Installing Mods on Your Server
The short version:
- Get BepInEx on your server (open a ticket if it isn’t installed yet) and turn crossplay off
- Download mods from Thunderstore, Nexus, or Hexium
- Upload
.dllfiles to/BepInEx/plugins/on your server - Restart the server
- Have players install matching client-side mods if required
On WinterNode, you upload mods through the File Manager or SFTP. If a mod needs a config file, it generates one in /BepInEx/config/ on first server start, and you can then edit it through the File Manager.
Tip
We can handle the entire BepInEx installation for you. Open a ticket or hop on Discord and we’ll set it up.
Getting Started
If you’re setting up a modded Valheim server, start with a small mod list from the “Chill Co-op” category and add from there. It’s much easier to debug issues with a small mod list than to install 30 mods at once and figure out which one is causing crashes.
WinterNode game servers start at $1.99/GB with no extra charges for CPU, storage, or mod support. Get your Valheim server → Your first eligible game server has a 48-hour refund window. Our Valheim help center has step-by-step guides for BepInEx, Valheim Plus, and general server management.
Frequently Asked Questions
No. BepInEx mods and crossplay are mutually exclusive. BepInEx stays installed, but mods can't be used on a crossplay server. Crossplay is on by default on WinterNode Valheim servers, so if your group is all on Steam, turn it off to use mods.
Yes, through the Grantapher fork. The original project's last release was in December 2022, but the fork added Valheim 1.0 support on September 10, 2026 and released 0.10.3.0 for Valheim 1.0.20 on October 16, 2026. It is the build WinterNode installs. Standalone BepInEx with individual plugins is a good alternative if you only want a few features.
It depends on the mod. Some are server-side only, meaning players connect and it just works. Others require both server and client installation. Each mod's Thunderstore/Nexus page specifies which type it is.
There's no hard limit, but performance depends on what the mods do. A dozen QoL mods barely impact performance. A dozen mods that add creatures, change worldgen, or modify spawns will need more RAM. Start at 8GB for light modding, 10-12GB for heavy.





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