Minecraft Reference

Minecraft Bedrock Server Properties

Reference guide for server.properties settings on your Minecraft Bedrock server, including player limit, gameplay, world, and performance options.

Last updated: May 5, 2026

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The server.properties file controls core settings for your Minecraft Bedrock server, including the player limit. You’ll find it in your server’s root directory.

Editing server.properties

  1. In the Game Control Panel sidebar, click Console and stop your server.
  2. In the sidebar, click File Manager.
  3. Find server.properties in the root directory and click it to open the editor.
  4. Make your changes.
  5. Click Save.
  6. Return to the Console and start your server to apply the changes.

Server Identity

server-port · Default: 19132 The IPv4 port your server runs on. This is managed automatically by the panel. If your server is running on the wrong port, restarting it will resolve the issue.

server-portv6 · Default: 19133 The IPv6 port your server runs on. Also managed automatically by the panel.

Players

max-players · Default: 10 Maximum players allowed on the server. WinterNode doesn’t limit player slots, so set this to whatever your plan can handle. The Bedrock default is 10 purely as a Mojang convention. There is no hosting cap on this value.

allow-list · Default: false When enabled, only players on the allow list can join. This is Bedrock’s equivalent of a whitelist. Manage the list with the in-game /allowlist add <player> command, or by editing allowlist.json in the root directory.

player-idle-timeout · Default: 30 Minutes before idle players get kicked. Set to 0 to disable.

default-player-permission-level · Default: member The permission level new players get when they first join. Options: visitor, member, operator. Use operator only on servers where you trust everyone with admin commands.

Gameplay

force-gamemode · Default: false Controls whether the server uses the current gamemode value or the gamemode that was saved when the world was created. When true, every player is sent the gamemode set under Server Options on each join, regardless of any per-player gamemode change made in a previous session. When false, players keep whatever gamemode was last saved for them in the world.

World

level-name · Default: Bedrock level The folder name for your world. Change this to load a different world folder. The folder must already exist in the worlds/ directory.

level-seed · Default: blank Seed for world generation. Only affects new worlds or ungenerated chunks. Leave blank for random.

Performance

view-distance · Default: 32 Maximum number of chunks sent to each player. Lower values reduce bandwidth and CPU load. For most public servers, 16 to 24 is a good balance.

tick-distance · Default: 4 Number of chunks around each player that are actively ticked. Range is 4 to 12. Lower values significantly reduce CPU usage on busy servers.

Authentication

online-mode · Default: true When enabled, the server verifies players with Xbox Live. Set to false to allow players without Xbox accounts.

Resource Packs

texturepack-required · Default: false Kicks players who decline a server resource pack. Use this when your server requires a specific pack to function correctly (custom items, UI, etc.).

For full pack setup including how to upload and assign packs, see the resource pack guides in the help center or open a ticket.