Lower or remove hostile creature spawns on your Vintage Story server by changing the creatureHostility setting, disabling temporal rifts and storms, or installing a peaceful mod. Each method targets a different group of creatures, and you may need to combine them for a fully peaceful server.
Make Animals Passive
The creatureHostility setting controls how neutral creatures (wolves, bears, foxes) behave. Set it to passive and they ignore you unless attacked first.
You can change it live from the in-game console:
- Log in as an admin (see Giving Yourself Access)
- Open chat with
Tor/ - Run:
/worldconfig creatureHostility passive - Restart the server so the new value applies to all future spawns
Valid values:
| Value | Effect |
|---|---|
aggressive | Default. Animals attack on sight if hostile to you. |
passive | Animals only attack if you hit them first. |
off | Animals never attack, even when hit. |
Reduce Surface Drifter Spawns
Most surface drifters come from temporal rifts during the day and temporal storms at night. You can soften or disable both in data/serverconfig.json:
- Stop the server
- In the Game Control Panel sidebar, click File Manager
- Open
data/serverconfig.json - Find the
WorldConfigurationsection (press CTRL+F to search) - Change one or both values:
"WorldConfiguration": {
"temporalRifts": "off",
"temporalStorms": "off",
...
}- Click Save
- Start the server
| Setting | Values | Effect |
|---|---|---|
temporalRifts | off, invisible, visible | Set to off to remove the surface rifts that spawn drifters. invisible hides them but keeps the spawns. |
temporalStorms | off, veryrare, rare, sometimes, often, veryoften | Set to off to stop the storms that flood the world with hostile mobs. |
You can also disable the temporal stability system entirely by setting "temporalStability": false, which removes the temporal mechanic that lets drifters spawn in destabilised areas.
Fully Disable Hostile Mobs (Mods)
If you want a completely peaceful server, install one of these mods. See Installing Mods for the upload steps.
- No Monsters. Really! removes all hostile mob spawns. The cleanest option for a peaceful server.
- Mostly Harmless tunes drifters and animals to be much less dangerous without removing them.
- Passive Animals stops animals from retaliating when hit. Drifters unchanged.
Mods can be toggled on or off in the game menu without breaking your save, so you can experiment without losing progress. Take a backup first.
Still Not Working?
If creatures are still spawning after these changes, contact our support team with:
- Your Server UUID
- Which setting or mod you changed and the value you used
- A screenshot of the encounter, if possible
Frequently Asked Questions
No. The built-in creatureHostility setting only changes neutral creatures (wolves, bears, foxes). Drifters, locusts, and the purely hostile creatures ignore it and keep attacking. Use a mod for full removal.
No. creatureHostility only affects newly-spawned creatures. Restart the server to clear existing creatures faster, or wait for them to despawn naturally.
Not through world settings alone. temporalRifts and temporalStorms control the surface spawns. Deep caves still produce drifters regardless. Install a mod like 'No Monsters. Really!' to disable all spawns.






Vintage Story